Each Protocol has two parts, and when that Protocol becomes active, I get to choose one of those parts to take effect – except for the Vengeful Stars, which my choice of dynasty allows me to keep both effects. Provided that my warlord is a Necrons Noble unit, which the Command Barge is, and provided that all of my units are of the same dynasty, which they are, the rule will affect any unit that is within 6″ of a character. Unlike the dynastic codes, all of the units in my list have the Command Protocols rule, indeed it’s only the C’tan Shards (and Tesseract Vault) that don’t have the rule. Mephrit still has their improve AP by 1 when within half range, but now adds 3″ to all ranged weapons (except pistols), and allows you to pick both effects from the Protocol of the Vengeful Stars.Īdding to the tactical complexity, Necrons also have Command Protocols that function similar to the Space Marines combat doctrines, where you pick an effect to be in play for each battle round. However, mine is quite a long way from being a finished mini!Ī post shared by Mark sticking with Mephrit dynasty, though it’s worth pointing out that dynastic codes (much like all such “chapter tactics”) now have several rules built in, and not just one. It’s also come down in points – I think the 8th edition cost for the Stalker with twin heavy gauss cannon was over 140 points. It still has the targeting relay rule that allows for friendly units to re-roll hits of 1 if they shoot the same target, which is very nice. Of course, there are some elements that I would say are “standard” for the Necron army – the Catacomb Command Barge as the warlord, three groups of Immortals (tesla has increased in price between 8th and 9th edition, it seems, so I’m sticking with two groups of gauss and just the one tesla cohort), and something that I’m really enjoying at the moment, the Triarch Stalker. To help with this, I have some Deathmarks who can pop out of their hyperspace oubliette and make a shooting attack when an enemy unit is set up from reserves (although at the cost of 1 command point now – but the synaptic disintegrator has been beefed up!) If they’re not being used for this, however, they can still pop up and provide support for the Cryptek, and now that they’re shooting with a S5, AP-2 weapon which deals mortal wounds on unmodified 6s can be quite a threat, which I enjoy. At least the Atavindicator is 18″, and causes mortal wounds, which is quite a powerful. The army is sort of built with having the Psychomancer doing stuff, but he does need to get pretty close to the enemy to do his thing – 12″ for the Harbingers of Despair effect, 6″ for the nightmare shroud ability. But I’ve taken the cloak, which still allows the model to double his movement and fly. I think the old finecast model can also form the same role, as his weird bit of tech in his right hand (didn’t it used to be the chronometron?) can be used to represent the Canoptek control node, the alternative piece of wargear which adds 1 to the hit rolls of nearby Canoptek units. The plastic Cryptek has been renamed the Technomancer, interestingly. I find him a very interesting model, though, with having former relics as his standard wargear – the abyssal lance and the nightmare shroud. It really shows how insane Crypteks can get, removing parts of their bodies because why wouldn’t you? I do like the new plastic model that came out a few years back, and he’s also taking part in the army, but it’s the Psychomancer that I’ve chosen to give a piece of Arkana to – his special ability, Harbinger of Despair, causes negative effects to units close to him, so the Atavindicator seems like a natural choice, causing mortal wounds in a similar manner. The model isn’t actually out yet, but does look so wonderfully weird that I’m really looking forward to getting one when they make it available! I’ve talked before about building my Necrons list for 8th edition where I built around a couple of units, and with this one I’ve gone for the starting point of a Psychomancer. It’s a bit like the old fifth edition stuff we had, where you could make your Cryptek a Harbinger of something, which would open up a suite of effects for the model. A post shared by Mark that I really like is the addition of Cryptek Arkana, which are a bit like relics but better, on the whole, and come with a points/power cost to add to your Cryptek models.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |